活動紀實

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Most business studies that focus on technology adoption have concentrated on organizational, productivity-oriented technologies.
However, the development of innovative, non-productive,intrinsically motivated artifacts for personal use has changed the boundaries of technology management research: its extended
scope includes artifacts that not only directly facilitate organizational processes but also provide enjoyment and other intrinsic stimuli. Such systems have become prevalent in the marketplace;
many contemporary elements are employed primarily for hedonic, lifestyle-augmentation, such as entertainment and non-instrumental purposes. For example, users do not expect substantial gains, if any, when downloading an MP3 song, watching video-ondemand over the Internet, or playing an online game. ITs that exclusively offer such enjoyment-